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(2 edits)

How do I assign custom button common events to the controller? Keyboard "L" is supposed to open a small menu, how do I bind "L"?

None of my custom binds work.

What's the plugin order?

Where's some examples for binding keys?

Literally spent 3 hours trying to figure this out... Nothing works.

If you are using another plugin to set common events to certain keys, then this plugin won't work - 
"Probably not compatible with plugins that assign common events to certain key presses."

For custom keys, this plugin "at this stage only can assign your own keyname to reference to in script calls."

So at most you can check if a custom key is being pressed with script calls - (see the inputs section here https://docs.google.com/spreadsheets/u/0/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOet...

What you can do with it depends on what you do with these script calls.

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How do I make a rebind with the key preset being a key on the keyboard? (like R or X)

This one is only made to rebind controller pad keys. You can have a go with the keyboard rebind plugin - but these plugins are more focused on the basic controls of rpgmaker.

If you are using another plugin to make certain keys run common events etc, then these plugins sadly probably won't work.

For custom keys,  "at this stage only can assign your own keyname to reference to in script calls."

see in Inputs section here:

https://docs.google.com/spreadsheets/u/0/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOet...

(which in this reference sheet, it would mean setting up your own buttonName)

With these scriptcalls, and some creative rpgmaker eventing, you can make those custom keys do other functions!

Some way to add this to visu menu?


Here are some screenshots on how I added to VS options core - basically the end of the day is to add something that runs these when selected: SceneManager.push(Scene_KeyboardRebind); SceneManager.push(Scene_ControllerRebind);

Hope this helps!